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HDR Is Transforming the Mobile Video Experience — For Viewers and Creators Alike

HDR Is Transforming the Mobile Video Experience — For Viewers and Creators Alike

A conversation with Rick Dumont, Head of Business Development, Advanced HDR by Technicolor

High dynamic range (HDR) has long been associated with premium television and cinematic experiences. But as mobile phones increasingly become the device of choice for consuming—and creating—video content, HDR is emerging as a critical technology for elevating quality on smaller screens. According to TechRT, more than 70% of mobile data usage in the U.S. in 2025 was driven by video streaming.

This shift presents a significant opportunity for the media and entertainment ecosystem. Not only is mobile consumption accelerating, but the explosive growth of user-generated content (UGC) is creating new requirements for capturing, editing, and distributing high-quality video directly from mobile devices. In this conversation, Rick Dumont, head of business development for Advanced HDR by Technicolor, discusses how HDR is reshaping the mobile video experience—from viewing to creation.

Q: HDR is typically associated with televisions and high-end production environments. What should the industry understand about HDR in a mobile context?

 

Dumont: When consumers think of HDR, they naturally associate it with televisions because that’s where the technology first gained visibility. But the camera and display capabilities of mobile phones have advanced dramatically over the past five to ten years—much faster than most people realize. 

 

Professional HDR mastering standards support luminance levels up to 10,000 nits, and while mobile cameras and displays do not reach that level in practice, they can record and display HDR content with a far wider dynamic range than traditional SDR, which tops out around 100 nits. Modern smartphones routinely deliver peak brightness levels of 2,000–5,000 nits, enabling comfortable viewing even in direct sunlight.

Rick Dumont, Philips

Because of this, mobile devices actually offer some advantages in HDR: their compact displays require less power to achieve high brightness, and manufacturers optimize them for outdoor viewing. As a result, many of the recording and playback capabilities that would be considered high-end in professional environments are already built into the modern smartphone. For many prosumers and vloggers, the mobile phone has become the default camera.

 

Q: With UGC now dominating internet consumption, how is this shaping expectations for video quality and the role of HDR?

 

Dumont: The change is dramatic. A few years ago, vloggers typically recorded on their phones, transferred files to a laptop, and spent hours editing before posting. Today, much of that workflow happens directly on the phone—sometimes in real time.

The immediacy of social media has raised expectations for both speed and quality. Amateur creators now face many of the same pressures professionals do: their content must look good everywhere—on phones, laptops, tablets, and TVs. That makes downward compatibility essential. You want to record in the highest quality your device supports, but ensure the video remains viewable on any display, even one limited to SDR.

 

HDR is a major advantage here. It provides richer source material, allowing creators to produce more compelling video even when the platform or display requires conversion.

 

Q: Influencers often say that UGC outperforms high-production-value advertising. Does HDR expand monetization potential for creators?

 

Dumont: Absolutely. Once audiences grow accustomed to high-quality video, they expect it consistently—whether the content comes from a major studio or an individual influencer.

 

Creators should always aim to record at the highest possible quality, and HDR enhances the viewing experience significantly. But creators must also navigate a wide range of display capabilities. Some phones may support 1,000 nits or more; others may support only a few hundred. Metadata becomes crucial here. It ensures that content recorded in HDR can be displayed correctly on any device, including legacy hardware that only understands SDR.

 

This “best possible quality for every viewer” equation is becoming mandatory for creators who depend on sustained engagement.

 

Q: Even when content is created in HDR, it may need to be delivered in SDR. How does that work in practice?

 

Dumont: SDR remains the universal baseline, even though it’s quite limited compared to HDR. To maintain compatibility, creators still need a valid SDR layer. HDR metadata allows devices to interpret the content and display it at the highest quality the device can handle.

 

If a phone has lower brightness capabilities, the HDR information is dynamically adapted. If it is HDR-capable, the full range can be displayed. Advanced HDR by Technicolor ensures that, regardless of the viewing environment, the content retains the best possible quality without losing the original HDR intent.

 

Q: With live sports in full swing, how important is HDR consistency across capture, transmission, and mobile playback?

 

Dumont: It’s essential. Advertisers and broadcasters invest heavily in producing brilliant images for high-profile events. Losing that quality somewhere in the chain—from the stadium to the viewer’s mobile phone—diminishes the entire experience.

 

For mobile viewers, HDR image quality is increasingly expected. Ensuring that both the live sports content and the commercials maintain consistent, faithful reproduction requires end-to-end HDR capability—from glass to glass.

 

Metadata again plays a key role. Advanced HDR by Technicolor enables efficient, low-bitrate transmission while still allowing mobile phones to display the content at the best quality their screens support.

 

Q: You’ve mentioned dynamic conversion. Why is static LUT-based conversion no longer sufficient for mobile HDR?

 

Dumont: Static LUTs work in controlled professional environments with shading engineers and studio cameras, but they can’t adapt to constantly changing lighting—which is exactly what mobile creators face.

 

When you record real HDR content and need to map it to lower or higher brightness levels, the conversion must be dynamic. Lighting shifts when a vlogger moves from indoors to outdoors. Shadows and highlights change moment to moment. A mobile phone must handle all of that automatically.

 

Dynamic HDR conversion ensures the phone can adapt in real time, allowing amateur creators to produce professional-quality content without managing complex settings.

 

Q: What is the state of the broader HDR ecosystem for mobile phones?

 

Dumont: We have worked for years to make Advanced HDR by Technicolor part of the ATSC 3.0 broadcast standard, which is now rolling out across the U.S. That’s a major step because broadcasters must serve every type of display—from legacy SDR to the latest HDR screens.

 

The same applies to streaming. Whether it’s a major OTT platform or content shared from one phone to another, metadata enables efficient transport and optimal display.

 

This also lowers the barrier for amateur creators. They don’t need to worry about measuring light or adjusting equipment. The system handles it automatically. Today’s phones already integrate capabilities that rival high-end professional equipment—but in a pocket-sized device.

 

Q: Do you see momentum building across the ecosystem for Advanced HDR by Technicolor?

 

Dumont: Yes. Adoption continues to grow across ATSC 3.0 broadcasters, streaming services, and live sports workflows. The next phase is expanding support for mobile-initiated UGC. That means ensuring HDR is supported across capture, distribution, and playback.

 

It’s a logical evolution. The displays are ready. The cameras are ready. Now the ecosystem is aligning to make HDR the standard experience for recording and viewing on mobile devices.

 

 

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Advanced HDR by Technicolor is a suite of High Dynamic Range (HDR) production, distribution and display solutions that leverages machine learning to maximize image quality of any HDR format.

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